Shift At Midnight Wiki Play on Steam

The Shift At Midnight demo

There is a free demo, and it was still listed on 12 August 2026. The developer describes it as three pre-scripted shifts with a limited set of tools; the full game runs 13 randomly generated ones. This page covers that difference, and the free itch.io build the whole thing started as.

Last verified 5 August 2026 · game version: 29 July 2026 patch

The short answer

The demo is a separate free app on Steam called Shift At Midnight Multiplayer Demo, released 29 September 2025 by the same developer and publisher as the full game. It limits you to three pre-scripted shifts. The full game is $9.99, or included with Game Pass, and runs 13 randomly generated shifts.

DemoShift At Midnight Multiplayer Demo — free, separate Steam app (ID 4050060)
Demo released29 September 2025
Made byBun Muen, published by Kwalee — same as the full game
Demo contentThree pre-scripted shifts; a limited set of tools and weapons
Full game content13 randomly generated shifts — see nights & shifts
Still available?Yes — the store page still showed a Download Demo button on 12 August 2026
Does progress carry over?No official statement either way — see below

What the demo limits, in the developer’s own words

The demo’s own store page says it plainly enough that paraphrasing would only blur it:

Quoted from the demo store page

“This demo contains some introductory content from the full version of Shift at Midnight. This demo limits the gameplay to three pre-scripted shifts, while the full game will contain 13 randomly generated shifts. The demo also provides a limited set of tools and weapons to experiment with.”

There are three separate claims in there, and each one changes what the demo can honestly tell you about the full game.

Pre-scripted against randomly generated

This is the difference that matters most, and the one most demo write-ups skip. The demo’s three shifts are scripted — the same events in the same order for everyone who plays it. Story mode’s 13 shifts are generated, which is why this wiki refuses to publish a night-by-night table, and why two players comparing notes about “shift five” are often describing different nights.

So the demo is an accurate preview of the loop — a customer at the counter, a document that may not be real, a decision with consequences — and a misleading preview of the experience, because what keeps the full game tense is not knowing what is queued behind the door. If you played the demo twice and found the second run flat, that is the scripting, not the game.

A limited set of tools and weapons

The store text says the demo hands you a reduced kit, without listing what is held back. We are not going to fill that list in. No official inventory of the demo build has been published, demo builds were revised over the run-up to launch, and any list we wrote would be one person’s recollection of one version presented as a specification.

What the full release definitively adds is documented elsewhere on this wiki with sources: the complete bestiary, all ten achievements, the ending structure the three hidden ones sit behind, and everything the two post-launch patches introduced — a second purchasable firearm and the Rake, neither of which existed when the demo shipped. See patch notes.

Where this game actually started: the free itch.io build

Before the Steam demo there was a free itch.io release, still up at bunmuen.itch.io/shiftatmidnight. It is a different thing from the Steam demo, and worth knowing about if you want to see where the design came from:

That last line is the useful piece of history: the co-op was added on the way to the Steam demo, not present at the start. The game people now describe as “the one where three friends argue about a customer” began as a 40-minute solo horror piece.

Does demo progress carry into the full game?

We could not find an answer, and we are not going to guess at one. No statement from the developer or the publisher addresses whether demo saves, progress or unlocks transfer, and the demo is a separate Steam app rather than a mode inside the full one. Plan on starting over, and treat any page that answers this confidently without a source as unreliable.

Is it still worth downloading now the full game is out?

Two situations where it genuinely still is:

Against that: if you have Game Pass the full game already costs you nothing, and at $9.99 the demo’s selling job is mostly done. See is it worth it?

What this page does not claim about the demo