All Shift At Midnight guides
Everything on this wiki, ordered the way a run actually goes — the counter first, then telling people apart, then surviving what you let through, then the endings. If something specific just killed you, skip to the bestiary.
Last verified 5 August 2026 · game version: 29 July 2026 patch
1. Your first shift
The job is a gas-station counter job. The horror is what happens when you do the counter job badly. Read the first of these before you start; the other three answer questions that arrive within the hour.
2. Telling people apart
This is the actual game; everything else is consequence. A doppelganger you wave through completes its purchase, walks out, and comes back the same night as something that hunts you — which is why identification and survival are one subject rather than two.
3. Surviving what you let in
Seven kinds of threat, and they do not want the same thing. One you summon yourself. One cannot be fought at all. One is not a monster — it is a wind-up box. One is a customer.
- Shrieking Doll — fragile, hunts by line of sight, dies to a few shots. The sensible target if you want Relentless.
- Demented — frozen for as long as you look straight at it. You do not out-shoot this one; you walk it into a trap.
- Marionette — from Shift 9 onward, flagged in advance by a N.E.T. email and decided by a music box.
- Jack-in-the-Box — not a monster. It is the music box, and three melodies is the deadline.
- Norbert — not a monster either. A gnome with a fake ID who exists to punish the obvious response.
- The Dentist — Shift 13. Immune to weapons and traps. Running is the entire answer.
4. Finishing the story
Which ending you get is settled by two things, and both are easy to miss if you do not know they exist: a phone call offered to you after Shift 12, and how much money is in your account when Shift 13 ends.
5. After the credits
Endless Mode unlocks only once the story is finished, and it is not simply more shifts: it has an enemy that story mode never spawns.
Reference
How this wiki handles sources
Specific numbers — unlock rates, patch dates, lobby caps, the cash threshold on the true ending — carry a link to where they came from, with the date they were read. Where only one outlet has reported something, the page says so rather than laundering it into fact. And where there is no source at all, there is no page: no night-by-night walkthrough table, no Rake health values, no weapon damage numbers, no Metacritic average, because none of those exist yet. That is why this wiki is shorter than its competitors in a few places, and why the parts that are here can be checked.