Shift At Midnight Wiki Play on Steam

Shift At Midnight updates and patch notes

Two real patches and one emergency beta branch since launch. The 29 July patch added a new enemy — if you finished the story before then, you have not met it.

Last verified 5 August 2026 · game version: 29 July 2026 patch

Where these come from

Bun Muen does not use version numbers. Patches are announced by title on the Steam news feed, and the build IDs below come from SteamDB. Every entry links to its source — if a change is not in an official announcement, it is not on this page.

29 July 2026 — “Balancing + bug fixes”

The most consequential patch so far, because it added content rather than fixing plumbing.

Source: Steam announcement, 29 July 2026.

23 July 2026 — “6 player lobbies + fixes” (build 24354120)

The day-one patch, and the one that changed the answer to the most-asked question about this game.

Source: SteamDB patch notes, build 24354120.

22 July 2026 — the lobby connection beta branch

Launch day did not go smoothly. Enough players could not create or join lobbies that the developer shipped a temporary opt-in branch the same evening, before the proper fix landed the next day.

The branch is no longer needed — the fix is in the main build — but if you or a friend opted in at launch and never switched back, that is worth checking. In your Steam library, right-click the game → Properties → Game Versions & Betas, and make sure you are on the default branch rather than network-issues-patch. Everyone in a party has to be on the same branch to play together, which is the usual cause of “we are all online but cannot see each other”.

Confirmed, but not out yet

WhatStatus
Full crossplay including Steam Confirmed as a post-release update, no date. Today crossplay works only between Xbox and PC Game Pass — see crossplay.
Public server browser Announced before launch as a post-release addition. Not shipped as of 5 August 2026.
Endless Mode full release Free update planned for Q4 2026, alongside more customers, traps, weapons and monsters. The beta is already playable — see Endless Mode.

Sources: bunmuen.com and the Steam announcement archive.

How to tell which build you are on

There is no in-game version number. The quickest tells:

If any of those are wrong, let Steam re-verify the files rather than reinstalling — the game is small and a verify usually resolves it.

What the patch pattern tells you

Three data points is not a trend, but the shape so far is worth knowing if you are deciding when to play. Both real patches landed within eight days of release, both were pushed on a weekday afternoon UTC, and both mixed balance changes with content rather than being pure bug fixes. The developer is a solo studio working with a publisher, and takes bug reports through Discord rather than a tracker, which is why patch notes read as short prose instead of an itemised changelog.

The practical consequence: a guide written before 29 July is describing a different game in at least three respects — no Rakes, a patience meter on customers, and one purchasable gun. If a page you are reading does not carry a date, that is the first thing to check.

Nothing since 29 July

As of 5 August 2026 the 29 July patch is still the newest public announcement. SteamDB shows background depot activity after that date with no accompanying patch notes, which normally means store-page or build housekeeping rather than a player-facing change. We check the official feed rather than aggregators, and this page is dated whenever it changes.