Mods
There is no official mod support. No Steam Workshop integration and no modding tools have been announced as of 28 July 2026. That is the honest answer, and it is worth knowing before you go looking.
Last verified 28 July 2026 · game version: launch build (22 July 2026)
What is confirmed
| Steam Workshop | Not listed |
|---|---|
| Official mod tools | None announced |
| Roadmap mention | None — roadmap lists only Endless Mode (Q4 2026) |
Without official support, anything you find is third-party and unsupported. Three specific problems: it may break with any patch; it may interfere with achievement tracking, which matters given three achievements are hidden and rare; and in an online co-op game, modified clients can fail to connect to unmodified ones. If you are chasing True Ending or Empty Home, an unofficial mod is a bad bet.
Why a solo developer might not prioritise it
Shift At Midnight is built by one person, Bun Muen, published by Kwalee. Mod support is a substantial ongoing commitment — documented interfaces, stability guarantees across patches, and a support burden when mods break. The announced roadmap points at content (Endless Mode) rather than platform work. That is a reasonable set of priorities and we would not read anything into it.
If it changes
This page gets updated with the announcement and date. We will not list third-party mods or link to them while there is no official framework — recommending unsupported binaries for a game whose rare achievements are still unsolved would be irresponsible.