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Marionette

The Shift 9 threat, and the one most players never beat — only 41.6% of players have killed a Marionette. The encounter is governed by a wind-up music box hidden somewhere in the store, and the clock on it is exactly three melodies long.

Last verified 5 August 2026 · game version: 29 July 2026 patch

Hostile From Shift 9 Can be killed 41.6% have Last Performance
First appearsShift 9 onwards, Story Mode
Advance warningAn N.E.T. email flags it before the shift
Live warningA music box starts playing somewhere in the store
CounterplayReach the box and hold E to rewind it before the melody finishes three times
Can it be killed?Yes — tougher than a standard entity, and its health was reduced on 23 July 2026
AchievementLast Performance — Kill a Marionette

Sources: Game Rant monster list, Game Rant music box guide, Steam global achievement stats (read 13 August 2026).

How to tell it is coming

The long warning is an N.E.T. email. From Shift 9 the terminal flags the Marionette before the night starts, so you are never ambushed on a first appearance. Treat that email as your cue to buy ammunition and to walk the store once so you know where your traps already are.

The short warning is the music box itself. Somewhere in the building a wind-up box audibly starts playing, and that sound is the encounter beginning. The 23 July 2026 patch increased the box’s volume, so it is far easier to place by ear than it was at launch. Any launch-day guide calling the box hard to hear is out of date.

The three-melody clock

Once the box is playing you have until the melody has run three times. Get to it and hold E to rewind it before that third pass and the Marionette does not arrive at all. Let the melody complete three times and it does.

That is why this encounter behaves so differently from the rest of the bestiary. The Shrieking Doll and the Demented are problems you solve when they are in front of you; the Marionette is one you solve before it exists, using an object in another room.

What we cannot confirm

The confirmed requirement is that the box must not complete three melodies. No reliable source says whether one rewind settles it permanently or whether the box can wind down and restart later in the same shift, so we will not tell you either way. We are also not publishing melody lengths in seconds — there is no figure we can stand behind.

Where the box actually spawns

The location is randomised per shift. The spawn areas that have been documented are the break room, the storage room, the bathroom, and the shelving aisles on the shop floor.

So a fixed search route is the wrong approach — do not sweep the store in the same order every time. Walk toward the sound first, then check whichever of those four areas is nearest to where the audio is loudest.

If it arrives anyway: the fight

The Marionette can be killed. It is noticeably tougher than a standard entity, so this is an ammunition problem — going in with an empty gun is how a survivable fight becomes a fatal one. Teammates make it substantially easier.

The 23 July patch reduced its health, which is why older advice reads as more dire than the fight now is: any ammo count written before 23 July describes a tougher monster than the one you will meet.

Lobby size, since 23 July

Lobbies are now selectable up to six players, but the developer stated that the game “is designed and has always been marketed around a maximum of 3 players”, that larger lobbies “may become chaotic”, and that six is not recommended for a first playthrough. For this encounter, three is the number that lets one person own the box while the others hold the store. See patch notes.

Common mistakes

Which achievement this is tied to

Last Performance — Kill a Marionette — sits at 41.6%. Put that next to the other two straightforward monster kills: Silenced (Shrieking Doll) at 89.8% and Freed (Demented) at 79.8%.

The gap is not about how often it appears — it announces itself by email and by sound. Two things separate it. The correct defensive play, rewinding the box, is also the play that denies you the kill, so cautious players never earn it. And it starts at Shift 9 of 13, so reaching it means getting most of the way through Story Mode, while the achievement curve shows a heavy drop-off well before that. That second reading is ours, drawn from the published rates rather than any developer statement.

If you want the achievement deliberately, let the melody play its three passes on purpose — on a shift that is otherwise under control, with ammunition already bought, rather than on a night that is already going badly.

What changed in the patches

Patch sources: SteamDB build 24354120 and the 29 July Steam announcement. Full timeline on updates.